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Swgoh tie fighter pilot
Swgoh tie fighter pilot







We can't have a large amount of Tie Fighter Pilots in the game, as they really would all look the same. The trick is a lot of the different looking Tie Fights (regular, Defender, Interceptor etc) ar all piloted by Tie Fighter Pilots. I don't think the Imperial ships or people look the same - they look exactly how they are supposed to look. You’ll get another Tusken when you get it.I want both ships in the game, reson I don't want royal guard to take another empire toons ship, is that there are so few possibilities, as the empire made every one looking the same, and taking RG and putting him in the defender removes one empire ship and one empire toon We need five Tuskens to fill the squad out, this character only makes it four.

swgoh tie fighter pilot

The Stun and Damage Over Time application triggers when an ally is targeted (not necessarily attacked). The increased chance for Damage Over Time applications from Momentum is based on the defending unit’s Relic Amplifier level.

swgoh tie fighter pilot

How does the Nomadic People leader ability work with Relic Amplifier levels and targeting? Tusken Chieftain partners with Boba Fett, Scion of Jango to make a powerful new 3v3 Grand Arenas team.Utilize the new Tusken team to counter frequent Turn Meter gain from teams like Imperial Troopers.The Ceremonial Dance ability is inspired by the dance the Tuskens do by the bonfire The Token of Respect ability comes from the underground black melon that he offers Boba Fett after Boba proves his worth to the tribe Tusken Chieftain comes to us from The Book of Boba Fett, where he led the tribe that took in Boba Fett after he escaped the Pit of Carkoon Damage over time makes the pain train come through town Woo Wooooooooo.Puts a halt to the Turn Meter Train on its tracks.Boba Fett, Scion of Jango's Payout is active and he can't lose Momentum stacks except through expiration. While in 3v3 Grand Arenas: Boba Fett, Scion of Jango counts as a Tusken ally if there is no character that summons at the start of battle. For each stack of Momentum removed this way, there is a 20% chance (+5% per Relic Amplifier level, max 50% total) to inflict a stack of Damage Over Time on each attacking enemy for 2 turns. Whenever a Tusken ally is targeted by an enemy and they have at least 10 stacks of Momentum, remove all stacks of Momentum, Stun all attacking enemies for 1 turn, which can't be resisted, and the targeted Tusken ally takes a bonus turn. Tusken allies gain 20% Defense and Tenacity for each stack of Momentum on them. Tusken allies are immune to Damage Over Time effects.įinal Text: Whenever an enemy gains bonus Turn Meter, grant Tusken allies 1 stack of Momentum for 3 turns.

swgoh tie fighter pilot

Whenever an enemy takes damage from a Damage Over Time effect, Tusken allies recover 10% Health. Grant Tusken allies 2 stacks of Momentum for 3 turns.įinal Text: Grant all Tusken allies Protection Up (60%) for 2 turns, dispel all debuffs from them, and reduce their cooldowns by 1.įinal Text: Whenever an enemy recovers Health or Protection, inflict 1 stack of Damage Over Time on them for 2 turns at the end of that turn.

swgoh tie fighter pilot

Final Text: Call a random other ally to assist, dealing 50% more damage.









Swgoh tie fighter pilot